- Civ V Natural Wonders
- Civ 5 Mods Natural Wonders
- Civ 5 Natural Wonders Mod 10
- Civ 5 Natural Wonders Mod Download
With No Cheat Console Available, Turn to Debug Mode & Ingame Editor
Civ5 Types Civ5 Methods and Functions Civ5 Thematic Categories: Terrain Civ5 Features & Natural wonders API Civ5 Fog API Civ5 Goodies API Civ5 Improvements API Civ5 Resources API Civ5 Rivers API Civ5 Terrain API Civ5 Terrain Ownership API Civ5 Yields API Civ5 Thematic Categories: Development Civ5 Buildings API Civ5 Cities API Civ5. Cultural Diversity is a mod aimed at emphasizing the variety of civilization. It does this by assigning base 'Culture Types' to each civilization (including City-States), which allows for greater distinction between them, whilst maintaining a level of familiarity and consistency throughout. Where possible, each Culture Group has a unique soundtrack, a unique starting bonus, a unique event. A guide for building wonders in Lek Mod, specifically in No Quitters multiplayer games. Great Civ 5 players are able to properly assess the cost and value of. Jun 09, 2020 Wonders are often built by primary cities with high loyalty, typically making the loyalty bonus redundant. Five Best Civ 6 Wonders: 5. Pyramids (Good) The Great Pyramids in all their golden glory. As far as great big piles of rocks go, the pyramids are a pretty impressive pile.
Enough people search for Civilization 5 Cheats that I thought sharing a couple possibilities that resemble and even surpass cheating in power might be useful to some players. You see, no cheat codes or command console of that type exists for the game. However, Firaxis did include a debug mode for developers that can be exploited to reveal the entire map and gve your Civilization infinite Happiness. This tool pales in comparison to the mighty Ingame Editor which can modify or place just about anything in the world. In many ways, this is better than any simple cheat code for it can enable you to get through any negative situation your Civilizaton enounters while giving you the ability to cheat your gold, research, production, or military to ridiculously high levels and defeatng other Civs in just about any way you choose. Don't be frightened by the fact that it's a mod. This is a very stable tool that gives you incredible control over the land and Civilizations in Civ 5.
Before You Consider Cheating: Playing at a Low Difficulty
Unless you want to cheat for fun, use cheating tools to set up the world to your liking, or experiment with Civ 5's gameplay, you should first consider simply lowering the difficulty of the game to Settler. It's ridiculously easy to win a game, especially with knowledge of Victory conditions you can learn from my strategy guide.
Unless you want to cheat for fun, use cheating tools to set up the world to your liking, or experiment with Civ 5's gameplay, you should first consider simply lowering the difficulty of the game to Settler. It's ridiculously easy to win a game, especially with knowledge of Victory conditions you can learn from my strategy guide.
Playing at a lower difficulty will give your Civilization bonuses, while imposing penalties on the AI. This is not a game that you will get much satisfaction from cheating to win anyway; there is no ending and the numerous difficulty settings give you a chance to gradually improve and expand your knowledge of Civ 5 game mechancs.
Ingame Editor: Powerful Cheats for Civilization 5
Civfanatics and the Steam Workshop host a powerful Mod for Civilization 5 that enables some great cheating ability. You can do most anything you want with the game's tiles, plant strategic and luxury resources, spawn units in control of any player, research technologies with a single click, and even take over another Civilization. I'll Guide you through the various types of cheating you can do using the Ingame Editor's interface, while I leave to you the creative use of this tool to win games or present yourself new challenges.
Installing the Ingame Editor
You can start cheating by getting Civ 5's ingame editor from one of the following sources. I recommend installing it via the steam workshop, since every legit Civilzation 5 owner has to use it. If you like installing mods yourself, you can go through Civfanatics:
Download from the Steam Workshop. Login, Subscribe to IGE and the Mod will be installed and updated automatically.
Download from Civfanatics, where you'll find manual install instructions, a FAQ, and troubleshooting for the IGE.
You can start cheating by getting Civ 5's ingame editor from one of the following sources. I recommend installing it via the steam workshop, since every legit Civilzation 5 owner has to use it. If you like installing mods yourself, you can go through Civfanatics:
Download from the Steam Workshop. Login, Subscribe to IGE and the Mod will be installed and updated automatically.
Download from Civfanatics, where you'll find manual install instructions, a FAQ, and troubleshooting for the IGE.
Using the IGE Mod to Cheat - Control + I
Once you've got the Mod installed, you're ready to start a game in which you can cheat to your heart's content. Load Civilization 5 and select 'Mods' and ensure that Ingame Editor is checked, then select next. You can now select Single Player and set up the game as you normally would. If the Mod is working properly, click the icon in the top right portion of the Civ 5 game screen or press Control + I.
Once you've got the Mod installed, you're ready to start a game in which you can cheat to your heart's content. Load Civilization 5 and select 'Mods' and ensure that Ingame Editor is checked, then select next. You can now select Single Player and set up the game as you normally would. If the Mod is working properly, click the icon in the top right portion of the Civ 5 game screen or press Control + I.
Things to Note: Leader/City-State Selection and Reloading for Visual Changes
In the top-right portion of the IGE interface, you will see your Leader selected. You can change to any other Leader or City-State by selecting this. This will show you the game world as they see it, show their research tree and social policies, etc.
In the top-right portion of the IGE interface, you will see your Leader selected. You can change to any other Leader or City-State by selecting this. This will show you the game world as they see it, show their research tree and social policies, etc.
When you make some changes to terrain, like placing Natural Wonders in the world, you'll need to save the game, exit to the main menu and reload to get their graphics to show. Any tile bonuses will be in play, but your Fountain of Youth, for example, will be invisible until you do this.
Cheats: Edit Terrain - F1
The first tab in the Ingame Editor allows you to select a terrain hex and start editing. You can choose tile improvements, Natural Wonders, terrain type, and even select whom the tile belongs to by having the right leader selected and going to the far right in the interface, where you'll see 'Free Land' or 'Your Land', along with Explored/Unexplored. The blue lines in the bottom left let you paint rivers and the direction they flow by toggling the lines at the edge of the hex. As you can see, I made a strange circular river in one hex to demonstrate how it would be used.
The first tab in the Ingame Editor allows you to select a terrain hex and start editing. You can choose tile improvements, Natural Wonders, terrain type, and even select whom the tile belongs to by having the right leader selected and going to the far right in the interface, where you'll see 'Free Land' or 'Your Land', along with Explored/Unexplored. The blue lines in the bottom left let you paint rivers and the direction they flow by toggling the lines at the edge of the hex. As you can see, I made a strange circular river in one hex to demonstrate how it would be used.
Cheating Cities: Religion, We Love the King & Wonders - F2
Click to select a city or shift-click to create a new city on a hex belonging to the currently selected player. This is super useful for cheating - it'll let you instantly create any building or Wonder in the city, and also celebrate We Love the King day for 10 or 250 Turns. This second is a little less useful given you could just set the population to whatever size you want, anyway. You are also able to change the religious balance in the city or make it a puppet of the currently selected player.
Click to select a city or shift-click to create a new city on a hex belonging to the currently selected player. This is super useful for cheating - it'll let you instantly create any building or Wonder in the city, and also celebrate We Love the King day for 10 or 250 Turns. This second is a little less useful given you could just set the population to whatever size you want, anyway. You are also able to change the religious balance in the city or make it a puppet of the currently selected player.
Changing Terrain on a Mass Scale - F3
The Paint Terrain option is helpful if you want to change the terrain on a larger scale than the F1 tool. Select a terrain type and drag around with the right mouse button held down to change terrain all over. Press shift and you'll see the six tiles around the selected terran light up. Right click and drag with this to make big changes across the land. The Your Land option is found on the far right, which will let you claim massive sections of land for the selected player, explore it, or return it to an unexplored state.
The Paint Terrain option is helpful if you want to change the terrain on a larger scale than the F1 tool. Select a terrain type and drag around with the right mouse button held down to change terrain all over. Press shift and you'll see the six tiles around the selected terran light up. Right click and drag with this to make big changes across the land. The Your Land option is found on the far right, which will let you claim massive sections of land for the selected player, explore it, or return it to an unexplored state.
Spawning Units and Giving Unit Promotions - F4
Use this tool to create units for the selected player. You can right-click to spawn a unit of any type, from workers, to missionaries, and even Great People. This is extremely powerful, but doesn't seem to let you edit an existing unit, although this hardly matters. You can use this Cheat to play with Unique Units from other Civilizations! Above the list of units, you can see the level box. Pick a number and it will give the unit that many promotions. Some units have a maximum of nine promotions, while a naval unit could have eleven. Either way, pick a number like 15 and you're likely to have a maxxed-out unt.
Use this tool to create units for the selected player. You can right-click to spawn a unit of any type, from workers, to missionaries, and even Great People. This is extremely powerful, but doesn't seem to let you edit an existing unit, although this hardly matters. You can use this Cheat to play with Unique Units from other Civilizations! Above the list of units, you can see the level box. Pick a number and it will give the unit that many promotions. Some units have a maximum of nine promotions, while a naval unit could have eleven. Either way, pick a number like 15 and you're likely to have a maxxed-out unt.
I'd warn you when using this cheat not to spawn too many units on one tile, although you can. I'm sure it could have a negative impact on your game and possibly cause a crash. Just how many giant death robots would you need in one area, anyway?
IGE Quicksave - F5
Pressing F5 with the Ingame Editor open will create a Quicksave named IGE so that you can avoid overwriting a non-cheated game's save.
Pressing F5 with the Ingame Editor open will create a Quicksave named IGE so that you can avoid overwriting a non-cheated game's save.
Edit Civilization Stats - F6
With this IGE tab, you can use cheats that allow you to add gold, culture, or faith points to the currently selected Civ. Golden ages of 10 or 250 turns can be triggered at will, and religions founded. You may take over leadership of another Civilization on this tab by picking Take Seat option.
With this IGE tab, you can use cheats that allow you to add gold, culture, or faith points to the currently selected Civ. Golden ages of 10 or 250 turns can be triggered at will, and religions founded. You may take over leadership of another Civilization on this tab by picking Take Seat option.
Msd file. This tab is also particularly interesting for allowing you to make peace treaties, form declarations of friendships, embargoes or even trigger complex wars between various Civs and City States.
Research Cheats - F7
This is likely to be one of the most popular uses of the Ingame Editor. Research Cheats let you learn any technology in Civ 5, Gods and Kings, and Brave New World with a single click. Press Shift-Click and it will learn every prerequisite for the selected technology. You can also take Technology away in the same way - it is a toggle, so shift-click again and it will take away a tech and all prerequisites.
This is likely to be one of the most popular uses of the Ingame Editor. Research Cheats let you learn any technology in Civ 5, Gods and Kings, and Brave New World with a single click. Press Shift-Click and it will learn every prerequisite for the selected technology. You can also take Technology away in the same way - it is a toggle, so shift-click again and it will take away a tech and all prerequisites.
To Cheat and get all Technology, shift-click the Future Tech research project. Event id 1146 microsoft windows failover clustering tools. Since it takes every one of the highest level technologies to research it, you will get every Tech at once. To remove all research at once, shift-click Agriculture on the opposite end of the Tech tree.
Social Policy and Ideology Cheats - F8
With the last tab, you may add and remove any social policy in Civ 5. You may also force the selected Civ to adopt an Ideology or remove one. You may even adopt all Ideologies and Ideological Tenets at once if you so choose, although that may have unforseen gameplay consequences.
With the last tab, you may add and remove any social policy in Civ 5. You may also force the selected Civ to adopt an Ideology or remove one. You may even adopt all Ideologies and Ideological Tenets at once if you so choose, although that may have unforseen gameplay consequences.
Debug Mode, World Builder & Civ 5 SDK
Civ 5's Debug Mode - Reveal Full Map & Unlimited Happiness
Open config.ini located in DocumentsMy GamesSid Meier's Civilization 5 and locate the line that says DebugPanel = 0 and change the 0 to a 1 then save the file. To Disable Debug, you'd do the opposite. This will enable debug mode in the game, which seems to be primarily aimed at mod development. After restarting the game with Debug enabled, you can press Control + Z to reveal the entire map. This process will automatically introduce your Civ to all City States and other Civilizations. It also reveals the location of all Natural Wonders, giving a +1 permanent boost to happiness for each. If you do this over and over, you will keep rediscovering the wonders and accumulate massive amounts of happiness that can allow your cities to grow without worry of unhappiness, and also triggering golden ages over and over depending on how heavily you abuse it. For the most part, revealing the map alone is a potent cheat to a player capable of turning that knowledge into a workable strategy.
Open config.ini located in DocumentsMy GamesSid Meier's Civilization 5 and locate the line that says DebugPanel = 0 and change the 0 to a 1 then save the file. To Disable Debug, you'd do the opposite. This will enable debug mode in the game, which seems to be primarily aimed at mod development. After restarting the game with Debug enabled, you can press Control + Z to reveal the entire map. This process will automatically introduce your Civ to all City States and other Civilizations. It also reveals the location of all Natural Wonders, giving a +1 permanent boost to happiness for each. If you do this over and over, you will keep rediscovering the wonders and accumulate massive amounts of happiness that can allow your cities to grow without worry of unhappiness, and also triggering golden ages over and over depending on how heavily you abuse it. For the most part, revealing the map alone is a potent cheat to a player capable of turning that knowledge into a workable strategy.
While Debug Mode is enabled, you can press the Tilde key to bring up an interface that offers different options specfically for debugging the game. It is unlikely that many useful things can be done with it as far as cheats go, but I'd welcome comments on this tool and its capacity for cheating from players who understand its menu options and how to apply them to a current game. If anything, it's probably not worth the effort of deciphering the debug tool given the power of the Ingame Editor.
The Civilization 5 Software Developer's Kit (SDK)
There are many tools provided by Firaxis that will let you modify Civ 5 or create your own maps. To install these tools, login to Steam and go to your Library. Hover over Library at the top of Steam and choose Tools. Scroll down the list until you find Sid Meier's Civilization V SDK, select it and choose Install. You will now have access to all the tools provided by Firaxis, through a link you should find on your desktop. Otherwise, right click it in the tools list and choose Play.
There are many tools provided by Firaxis that will let you modify Civ 5 or create your own maps. To install these tools, login to Steam and go to your Library. Hover over Library at the top of Steam and choose Tools. Scroll down the list until you find Sid Meier's Civilization V SDK, select it and choose Install. You will now have access to all the tools provided by Firaxis, through a link you should find on your desktop. Otherwise, right click it in the tools list and choose Play.
Share Tips and FAQs (20)
Our Sims Forum is the place to go for faster answers to questions and discussions about the game. Use the form below to share your own experiences and provide helpful tips to other readers.
Kyle says.So I got the IGE off the workshop then I went in-game went to mods enabled the mod clicked next it said configuring game data then when back to the screen I then clicked back and made a new game. But while in-game I noticed that there was no Icon to click and pressing ctrl+I did nothing either. Need help
1st September 2014 11:09pm
Ray Ryan says.Let say I want to reveal entire map with debug mode for fun play, building strategic place for my civ. But since the purpose is just for strategic location. How can I unreveal map after pressing ctrl+z?
Civ V Natural Wonders
30th October 2014 2:25am
Dolan says.![Mod Mod](https://images-na.ssl-images-amazon.com/images/G/01/videogames/detail-page/B007C72F2U.03.lg.jpg)
So enabling the mod is fine: selected it, hit next, the game configured. But when I start a game the IGE does not show up, and ctrl+i doesn't do anything. Am I missing a step somewhere along the way?
You may find a solution for your problem in the official thread for the Mod at Civfanatics
25th March 2014 2:41pm
Sirwn says.how do you add city states in a map?
19th October 2014 3:01pm
CGord says.I do not see this noted about playing with debug mode enabled: technologies researched are selected automatically. I do not know if this can be changed.
30th January 2014 11:15am
Isa Maayev says.I want to cheat, lol
1st April 2016 4:03am
DRichie says.Once I check the mod, there is no 'next' button on the screen, only 'back'
I wish I could be more helpful, but it just works for me and I've not had this question before. Have you tried selecting the mod directly, where you see all its features, then clicking next?
23rd February 2014 6:09am
Brandon says.Can you choose starting location with this?
14th October 2014 4:45pm
jonesy says.I'll admit it, I'm slow. And dense. Your comment about making the crazy circular river sunk in - et voilà, one now has a city with a moat. Since most melee units suffer an attack penalty crossing a river. so, thanks for the tip!While IGE certainly allows massive cheating, I've found it to be useful for making tailored challenges for trying out various tactics and strategies.
Yep, I love it for gameplay testing. Glad to help and that moat is a brilliant use of the terrain editor. You could do it with hills too, so that any ranged have to come in close to hit you - but only on the side with a potential enemy, perhaps?
--Carl
24th December 2013 12:03pm
runujhkj says.Could you also surround your whole Civ with mountains and guarantee untouchability with land units?
Yep, although they could embark over ocean tiles and come at you that way. With ranged units, sinking those embarked units would be easy as they generally have reduced defense while in the water. Only certain Civs' units have the Amphibious promotion (like the Denmark Berserker, a Viking unit). Otherwise, it's a promotion that is gained through experience and not likely to be chosen by the AI in most cases.
9th April 2014 8:52pm
Stan says.Guys, how can I add a new civilization to my current game?
Civ 5 Mods Natural Wonders
29th September 2014 8:06am
Kero K says.I've just tested this on the Civ V Ultimate version and all seems good enough without any crashes. The only problem with it is (actually my own personal preference)the fact that it takes more than half of the screen. other than that its perfecto. Still wondering if the edited map would really be the edited map after a map save or would it generate other random seed +- map.
I read up on that, and it's just that its designed for ~1920x1080 (or even higher) resolution and there's little the author can do about it because it's a limitation of the Civ 5 User Interface. He COULD make it scale to different resolutions better, but it would take a massive amount of work so it's focused on really high-res monitors since those are more common now.
27th March 2014 11:48pm
Zack says.Does a trainer exist that would be able to enable and disable research advancement? Essentially allowing you to control when civ can start the next era.
I am not aware of a Mod that does this specifically. The Ingame Editor would only let you control each civs' tech level and push them back if you needed to. It would take too much micromanagement, unfortunately. If you want Civs to spend more time in each era, try slower game speeds, which will slow the pace of the game and make everything including research take longer to complete.
4th March 2014 8:44pm
Sivfan says.Just got this thing and it has revealed quite a bit of the mechanics of the game. Like natural wonders are a terrain feature and that the system allows for it to have resources, and improvements on it.
I use it to scout the map before I start (start new game, save, open save with ige and reveal map). This method is better than the debug because it shows all resources, even hidden ones. It does not show ruins though.
Can't get this to make rivers though. Am I missing something?
I use it to scout the map before I start (start new game, save, open save with ige and reveal map). This method is better than the debug because it shows all resources, even hidden ones. It does not show ruins though.
Can't get this to make rivers though. Am I missing something?
25th June 2014 10:38pm
dal says.Brilliant fun. I wanted to edit a map though and play from the beginning with all players hidden in certain placements, is this possible?
I believe it can do what you want - you are able to use it as a fully featured map editor. On the IGE page at the steam workshop it says:
How do I export the map? On the civ5 window to save your game there is a button to save as a map rather than a mere savegame.
How do I export the map? On the civ5 window to save your game there is a button to save as a map rather than a mere savegame.
14th March 2014 4:06pm
Carl says.So I've been having a bug where when my units reached a cloud (that should have disappeared due to that area now being explored) they just go underneath the cloud and it doesn't disappear.
Sorry, I've never seen this happen in-game. I know the Ingame Editor can let you flag areas as explored and such. There are caches in this game that can be cleared, which might help your problem. You can do a search for that, and sometimes reloading the game will correct those issues.
All I have seen are invisible Mountains - very annoying.
All I have seen are invisible Mountains - very annoying.
28th April 2014 9:55pm
Carl says.I just used IGE to explore the entire map, great sucess! XD Also, I agree, invisible mountains are a pain the the *****
14th May 2014 11:16am
Brad says.Can this be used for a mac?
I believe so - you have Steam, right? Do a search for it in the Steam Workshop if so.
Edit: I guess it's actually a pain to install Mods on a Mac. I was not aware of this. You have to go beyond manual installation and apparently insert code yourself. Sorry, folks.
Edit: I guess it's actually a pain to install Mods on a Mac. I was not aware of this. You have to go beyond manual installation and apparently insert code yourself. Sorry, folks.
2nd May 2014 2:07pm
Brad says.I don't use Steam, I just have the game installed on a stand alone PC, I don't play online. Sounds like manually inserting codes will be a huge pain.lol guess I have to play the regular way! Oh Well! Thank you for the help though!
8th May 2014 4:55pm
Billah says.I know this comment is a while on, but this mod is compatible with a mac. Although I have civ on steam I couldn't download the mod via the workshop so I downloaded it from the civfanatics page and did it manually instead. It took a bit of work because you have to enable the 'mod' option on the home screen but in the end I got there and it works great! If you want more information I could probably give you a walkthrough if you reply to this comment or anyone else for that matter.
Well thanks, you got me looking at CFC and found this thread: http://forums.civfanatics.com/showthread.php?t=477763
There readers can find instructions for installing Civ 5 Mods on Mac!
There readers can find instructions for installing Civ 5 Mods on Mac!
12th June 2014 3:11pm
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Sid Meier's Civilization V |
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Developer: Firaxis Games Publisher: 2K Games Platform: Windows Released in JP: October 29, 2010 Released in US: September 21, 2010 Released in EU: September 24, 2010 Released in AU: September 24, 2010 This game has unused code. This game has hidden development-related text. This game has unused graphics. This game has unused music. This game has unused sounds. This game has debugging material. |
Sid Meier's Civilization V adds city-states, natural wonders, and a boatload of all-new civilizations into the mix. It also adds official mod support (through Steam Workshop), allowing for some rather. interesting games to be played.
- 1Debug Mode
- 1.2Debug Panel
- 3Unused Techs
- 4Unused Graphics
- 5Unused Wonders
- 7Gods & Kings
- 8Brave New World
- 8.1Alternate Takes
Debug Mode
A simple debugger can be accessed by going into DocumentsMy GamesSid Meier's Civilization 5, opening config.ini, and setting DebugPanel to 1.
Reveal Map
Pressing Control + Z will reveal the entire map, and introduce your civilization to the others (and City-states, if enabled). This code will also reveal every natural wonder, which can be entered over and over for potentially infinite happiness, and grants the 'Marco Polo' achievement (if not already achieved).
Debug Panel
Pressing Tilde brings up a panel containing various debugging functions.
Graphics Panel
Disables or enables the models/sprites of cities, landmarks, units, and so on.
Hex Debug Panel
Kylo ren vs fin. Changes the property of a hex tile (like having been revealed) to a certain player in-game.
Debug Mode Panel
Contains a variety of functions related to civilizations. They all work by double-clicking on a tile, unless stated otherwise.
- Create City: Places a city on a tile if it is right-clicked. None of them work properly, however, and only the first one placed has the city name thing above it.
- Edit City: Changes the appearance/size of a civilization's cities, including ones placed by the Create City function.
- Edit Improvement: Adds improvements to a tile. It should be noted that not all improvements will work properly.
- Edit Resource: Adds natural wonders, fallout, and resources to a tile.
- Create Road: Creates a maintenance-free road on a tile.
- Change Border: Expands (or shrinks) a civilization's borders by right-clicking.
- Create Farm: Generates a farm on a tile if it is right-clicked.
- Create Unit: Spawn any unit (even unique ones, like the Winged hussar) on any civilization's tiles by right-clicking. It's possible to place multiple units on a single tile, as well as land units in water and vice versa.
- Edit Unit: Edits a unit's properties.
- Move Unit: Whatever function this option had doesn't work anymore.
- Rotate Unit: Rotate a unit with the right mouse button.
- Attack Unit: Same goes for this option, although it might have damaged a selected unit.
- Reload Assets: Reloads the models/textures of landmarks, units, and buildings.
- Spawn Arrow: This option also has an ambiguous, non-working use.
Debug Audio
Plays the next song on a civilization's playlist. This option can also switch between peace and war themes, as well as reset the entire system.
Debug Terrain
Changes the appearance of the sun and water.
Civ 5 Natural Wonders Mod 10
Particle Effects
Shows/hides statistics on all particle effects, as well as being able to reload them.
ColorKeys
Presumably changes the biomes of an area, but none of its options work whatsoever.
Fluid FOW
Changes the appearance of the fog of war.
Debug Advisors
If an advisor is on the screen, using this menu will change their dialogue.
Pause Game
Does exactly as it says.
Reveal All
Does the same function as pressing Control + Z.
Reset Achievements
Presumably removes all Civilization V achievements from a Steam account.
Reload Textures
Reloads all textures.
Debug Camera
Accidentally discovered by a Reddit user spilling a beer on his keyboard, the debug camera can be activated independently of the debug mode by pressing Left Shift + Left Ctrl + Left Alt + Space or Right Shift + Right Ctrl + Right Alt/Alt Gr + Space keys all at once. You can press the same key combination to disable the debug camera.
Debug Camera Controls:
- Mouse: Move Camera
- Left Mouse Button: Zoom In
- Right Mouse Button: Zoom Out
Developer Text
Within AssetsSoundsStreamed is a text file named deleteme, which contains this message:
Dom most likely refers to Dominic Cerquetti, a member of both the programming and sound team.
Unused Techs
Within AssetsSoundsSpeechEnglishTech exists sounds for techs that are unused in the base game.
Never Added
Some 'You have discovered X' sound files exist for three techs that were never added: Calculus, Patronage, and Publishing.
Their respective quotes exist, too:
'In the fall of 1972, President Nixon announced that the rate of increase of inflation was decreasing. This was the first time that a sitting president used the third derivative to advance his case for re-election.'
'Everything passes - robust art alone is eternal. The bust survives the city.'
'There are three difficulties in authorship; to write anything worth publishing, to find honest men to publish it, and to find sensible men to read it.'
Never Heard
Agriculture has a quote, but it cannot be heard since every civilization has already unlocked it at the beginning of a game.
'Where tillage begins, other arts follow. The farmers therefore are the founders of human civilization.'
Added in Expansions
A quote for a tech called Ballistics exists in the base game's files. It was eventually added in Gods & Kings, but with a new quote.
'Once the rockets are up, who cares where they come down?'
Unused Graphics
Early Graphics
Within AssetsUILogitech are some early, low-quality graphics. These are used for Logitech keyboards which have screens; but they were not updated with any of the expansion packs.
Colorkey Screenshots
To do: Figure out which version had the screenshots. Also, see if there's a PNG version of TerrainFow |
The folder Assetscolorkeys normally contains the colors used for the game's biomes. In earlier versions of the game, the folder also contained screenshots of the game in development, many of which looked similar. They were taken out sometime after the 1.2.1 update.
- Buildings_Africa_ColorKey
- Buildings_America_ColorKey
- Buildings_Asia_ColorKey
- Buildings_Europe_ColorKey
- Buildings_Generic_ColorKey
- Rivers_Generic_ColorKey
- Terrain_Africa_ColorKey and Terrain_Europe_ColorKey
- Terrain_America_ColorKey
- Terrain_Asia_ColorKey
- Terrain_Generic_ColorKey
- TerrainColorKey
- TerrainFow_*_ColorKey
- TerrainShadow_*_ColorKey
Icons
A placeholder icon for a Galleon unit. The Galleon makes no appearance in Civilization V, the closest equivalent being the Galleass.
Alternate icons exist for the Factory and Market/Bazaar. In addition, there's an icon for a supermarket building that was never added to the game, even with expansion packs.
Two icons for techs that never appear in-game. These might be related to the ones mentioned above.
An icon for a ship that never appears in-game. It has a similar appearance to Portugal's unique unit, the Nau, which was added in Brave New World.
Social Policies
Icons exist for a completely different variant of social policies. Judging from the image, it seems that there were only five policies planned, and choosing certain options would also change what type of government your civilization would be.
Placeholder Leader Art
Some placeholder/concept art exists in AssetsLeaders for Isabella (Spain) and Pachacuti (The Inca).
Unused Wonders
Large Hadron Collider
The only remnant of this wonder is a placeholder picture, as well as a music track that was added in Brave New World. The track is 1.6 seconds longer in the non-English language folders, but it consists of silence that wasn't trimmed out.
The Large Hadron Collider's music track is defined in Brave New World's sound XML files, however.
Panama Canal
The only remnant of this wonder is its oil painting and icon.
Three Gorges Dam
Returning from Civilization IV, this Wonder only has a oil painting and icon in the game's files. Like the Large Hadron Collider, the Three Gorges Dam is defined in the sound XML files, but doesn't actually have music.
Unused Voices
'Te gratulor propter victoriam tuam.'
A shorter version of Caesar's 'peaceful' line.
'I trust that you have learned that the United States are not to be trifled with.'
Washington gloating about the United States.
Gods & Kings
The first expansion for Civilization V, Gods & Kings improved the combat system and tech tree, as well as adding the ability to create religions. It also included espionage and Atilla the Hun.
Colorkey Screenshots
Within AssetsDLCExpansionLeadersCOLORKEYS are seven TGA files, which contain both a civilization's color key and a development picture for its leader.
- Attila the Hun
- Boudicca
- Dido
- Gustavus Adolphus
- Maria Theresa
- Haile Selassie
- Theodora
Brave New World
The second expansion for Civilization V, Brave New World adds nine civilizations (including the overpowered Polish), more Great People, a larger emphasis on culture and tourism, and Ideologies.
Alternate Takes
Brazil
Used | Alternate Take |
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The intro for Brazil has an alternate, shorter take.
Great Writer Works
Nine works created by Great Writers have one (or, in some cases, two) alternate takes of their quotes.
Used | Alternate Take |
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The Adventures of Huckleberry Finn.
Used | Alternate Take |
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Alice's Adventures in Wonderland.
Used | Alternate Take |
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The Canterbury Tales.
Used | Alternate Take |
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Crime and Punishment. Internally called 'Prestupleniye', after its Russian name.
Used | Alternate Take | Alternate Take 2 |
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Emily Dickinson's poems.
Used | Alternate Take | Alternate Take 2 |
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Los Siete Locos.
Used | Alternate Take |
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Lysistrata.
Used | Alternate Take |
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The Metamorphoses.
Used | Alternate Take |
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The Red Badge of Courage.
Uffizi Music
The Uffizi Wonder has an alternate version of its music, where the quote is spoken slightly later in the track.
Colorkey Screenshots
Similar to Gods & Kings, developmental images can be found in AssetsDLCExpansionLeaders. However, the only leader in the COLORKEY folder is Pedro II:
In addition, within Venice_Dandolo is a massive 9000×2500 image of a night sky.
Unused Wonder
Data for The Motherland Calls exists in Brave New World's files. Compared to the other scrapped Wonders, the Motherland Calls has both unique music and a quote: 'One of the hallmarks of a great nation is its ability to rise through its feet after a fall.'
Civ 5 Natural Wonders Mod Download
The Civilization series | |
---|---|
Windows | Civilization II • Civilization III • Civilization V |
Mac OS Classic | Civilization II • Civilization III |
PlayStation | Civilization II |
Mac OS X | Civilization III |
Spinoffs | |
DOS | Colonization |
Windows | Alpha Centauri |
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